Gamification is the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems. Basically it’s the use of gaming technology to solve problems outside of the games sector. Games are created to draw people in, to keep them playing, to keep them interested, entertained and involved. And it’s much more than just adding rewards, points, and badges to processes to motivate people – it’s the instructional method, and not just the delivery system, that provides the elements for learning in a game situation i.e. we must ask what pieces in games makes them engaging such as interactivity, content, story Impact of gamification A study done by Traci Sitzmann, an assistant professor of management at the University of Colorado Denver Business School, found that...